goodtap 2024
Why? Because I was somewhat dissatisfied with how Carolina's Café Colombiane turned out, I wanted to build another mobile game, but do it my way. I had an idea for a game where you play as a doggo sleuth who uncovers secret messages by good tapping. I also wanted to include a musical component.
How? After taking a few days to plan, I built the first twelve levels in one day each. This forced me to introduce new gameplay elements gradually, establishing a nice steady pace for the gameplay. Every time I created a new level, I copied and pasted the previous level and then added a new feature. This way, each new level feels similar to but slightly different from the previous. The game is built almost entirely of UI buttons and audio that I recorded using my voice.
Technologies: Unity, C#, Audacity, Paint.NET, and many others.